
This can go insanely low and still look good. Same as above but for the depth edge detection. #define SMAA_DEPTH_THRESHOLD 0.001 // Depth edge detection threshold. If SMAA misses some edges try lowering this slightly. #define SMAA_THRESHOLD 0.12 // Edge detection threshold.

Made a clone folder of GP4 if you're unsure.
FF14 RESHADE NO MORE WASHED OUT COLORS HOW TO
If don't know how to edit values, go here and get tons of Sweet FX preset that could be usefull as a start for editing parametrs.
FF14 RESHADE NO MORE WASHED OUT COLORS DOWNLOAD
I suggest to download the Sweet FX version. Remember that's a beta!!! If you're unsure, i suggest to wait to the next version or when it'll be more stable. So close them if you want ReSahde works with your games.

The actual version doesn't not support FRAPS, Dxtory or similar programs. It looks promising, maybe someone will give it a try. Either download the ReShade + Framework pack or head over to the presentation section in the forum to download some standalone effects users made with ReShade. It's a platform to write and inject your shaders everywhere. Note that ReShade itself does not come with any effects (apart from the example shader). Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of transcompiling to the right shader model and language. It introduces a wide range of useful features designed especially for developing post-processing-effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and transcompiler, based on HLSL. ReShade supports all of Direct3D8 (which is converted to Direct3D9 to allow for more advanced effects using later shadermodels), Direct3D9, Direct3D9Ex, Direct3D10.X, Direct3D11.X and OpenGL.

The possibilities are endless! Advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, dynamic filmgrain, automatic saturation and color correction, cross processing, multi-pass blurring. No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation), making your dreams come true. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more. What's the difference with the others? It supports DX8Ĭrosire's ReShade is an advanced, fully generic post-processing injector, a graphics modification for games or alike. Well, seems that a new challenger comes out. In the recent past we saw a lot of tools such as ENB, SMAA Injector, Sweet Fx that increase the overall effects on past and new games.
